Research Overview
Research Overview
I believe there are three pillars that must be considered when developing wearable platforms for assistance/rehabilitation in order for successful adoption into daily life.
Performance: A wearable device must effectively accomplish its tasks. For haptic interfaces this is typically generating enough force/displacement at the frequencies of interest to excite the relevant mechanoreceptors in the body. For assistive robots this is generally providing enough forces/torques to support the targeted joint.
Human-System Communication: Wearable devices are tightly coupled human-agent systems. There needs to be proper data transfer from the human to the robot (e.g., intent-detection) and from the robot to the user (e.g., haptic feedback).
Comfort and Accessibility: Generally one of the most overlooked aspects in wearable device design, If a device is too complex to don/doff or uncomfortable to wear for long periods of time, it won't be used by consumers.
Research Area 1: Intelligent Control Strategies for Upper Extremity Soft Assistive Robots
A Task-Agnostic Control Strategy to Enable Tunable and Dynamic Assistance in Pneumatically Actuated Wearable Soft Robots
Work in progress
Data-driven Grasp Prediction for a Soft Rehabilitation Glove based on Kinematic Compliance
Work in progress
Research Area 2: Wearable Haptic Interfaces using Smart Materials
CASAband: Easy-to-Wear Textile Wristband using Shape Memory Alloys for Spatial and Temporal Haptic Feedback
Baekgyeom Kim*, Anoush Sepehri*, Jessica Healey, Taeuk Oh, Hyungseok Seo, Je-sung Koh, Tania K. Morimoto
* Equal Contribution (Under Review)
Research Area 3: Accessible and Comfortable Tools for Rehabilitation
Undergraduate Research
Filed Patent Applications